
The Omnitron tactics is splits for 4 section, one for each bosses in this encounter. They each have separate life pool, and you will fight them one by one in a random order each week, so know all of them well before you engage.
The bosses themselves aren't that difficult, the challenge in the Omnitron tactics is to sync your whole raid to adapt and switch to the appropriate boss in time.
An AOE on the floor (looks like a small vortex) that actually buffs your damage and mana regen.
Powerful attack. Interruptable.
A buff on Arcanotron that increases the damage whenever he's being hit.
Debuff on a random player that does AOE to everyone near that player.
DoT that jumps between close raid members.
A shield that will generate high damage AOE raid wide when struck in combat.
Huge line shaped AOE's all over the room, centering on Magmatron.
Magmatron will mark a player and then shoot a massive damage AOE to his feet.
A shield that absorbs damage until it explodes for massive raid wide damage.
And AOE that greatly increases damage taken (about 50%).
3 slimes that will slowly chase players, exploding on impact and leaving poison AOE on the floor.
A shield that puts a stackable debuff on attacker, that both does damage AND adds a nature damage to the attacks you deal (that part is actually a buff to you).
Start with the first boss and continue DPSing him until the seconds one awakens and picked up by the seconds tank (you will see a energy the bosses that gradually empties, when it's finishes, the next boss is awakened).
When the first boss activates his powerful shield, move on to the next boss, and so on until you kill them all.
Pay attention: The next boss will awaken BEFORE the previous boss is killed. You HAVE to switch DPS as soon as that happens, because when the next boss awakens, the current one puts up a nasty shield that will do raid wide harmful stuff (changes depending on the shielded boss) whenever it is struck.
When Arcanotron is up: Tank him slightly away from Power Vortex, close enough for the melee and ranged to stand inside it and get the buff.
Interrupt Arcane Annihilator whenever possible.
When Arcatron is low he will shield himseld. Stop attacking him and move to the next boss.
When Electron is up: Players with Lightning Conductor move away from the group to predetermined area.
If not standing inside a power vortex, spread the raid when Electrical Discharge is up.
When He's low he will cast power conversion for the shield. DPS and switch to the next boss.
When Magmatron is up: Stay away out of fire patches on the floor when he starts Incineration Security Measure. While he's casting it make sure the tank isn't rotating the boss.
When Magmatron marks a player in raid, ad AOE is about to land there. Have the player quickly run to a predetermined area. The AOE will go in a line shape from the boss to the player, so don't stand in the middle as well.
When Magmatron is low on health he will put up Barrier, stop DPS and switch to the next boss.
When Toxitron is up: He will cast Poison Cloud on the floor, avoid it, and have tank him so he stands inside it and receives his own Debuff.
When Toxitron summons the adds have the targeted player kite them and assign ranged DPS to kill them ASAP. They can't be taunted or tanked.
When Poison Shell is up you should definitely stop DPS on Toxitron, unless you're over gearing this event, and you agree in advance that you healers are capable of healing threw the stacking DoT you're going to receive when attacking him.
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