Maraudon is a 5-player dungeon, consisting of 3 wings (Purple Crystals, Orange Crystals, and Pristine Waters), located in the Valley of Spears in Desolace. It is a combination of ancient centaur burial grounds, as well as a primal temple dedicated to the elemental earth.
Added in patch 1.2, Maraudon was the first dungeon to be added after the release of World of Warcraft. Enemy levels range from 44-48 and the instance portal will block out all adventurers under 30.
Maraudon is a holy place to the centaur — it is the tomb of Zaetar, keeper of the grove and son of Cenarius, and the house of Princess Theradras, an earth elemental. Zaetar rejected his keeper heritage when he joined with the princess of the chaotic earth elementals, Theradras. Their unholy union gave birth to the misshapen and cursed centaur who promptly slew their father for his part in their misbegotten creation. Fearful of Cenarius' wrath, the grief-stricken Theradras sequestered her dead lover's body in her secret sanctuary, the Crystal Caverns of Terramok, where she watches over him to this day. Travelers who come to Desolace have little trouble spotting Zaetar's tomb, for the blessing of nature that permeates his being transformed his resting place into a verdant paradise of flora and tranquil pools. Today, this tomb is now trodden by the hooves of Zaetar's children who have claimed this great cavern as their sacred stronghold Maraudon.
Within the tomb is a maze of underground caves and tunnels, populated by the spirits of the long-dead centaur khans. Earth elementals, basilisks, and rock borers also inhabit the site. It is rumored that satyrs and other emissaries of the Burning Legion have moved into these caverns as well.
Although each of the five centaur tribes (known as Black tribe, Brown tribe, Green tribe, Red tribe, and Yellow tribe) maintained its own stronghold elsewhere in Desolace, this was once the region's capital (shortly after the Battle of Mount Hyjal,) when there were no other cultures of any note in all of Desolace. At that time, the centaur had run all others down in their unceasing lust for conquest. However, now that Desolace has no affiliation, and members of other civilizations have moved back in, it is only one of several major settlements. Desolace no longer has a capital.
Maraudon has a vast gathering of palatial tents surrounded by a palisade, the Valley of Spears, it once served as a cultural center and meeting place for all centaur. However, in recent times, many of the centaur tribes are at war and now it is inhabited only by the Maraudine clan. They are the protectors of Maraudon and only the bravest and mightiest of the tribe's warriors are chosen to guard the tomb of Zaetar.
Behind a series of spiked barriers in the center of this mesa stands Terramok, an ancient titan vault rumored to hold Theredras, former princess of the vile earth elementals and legendary mother of the centaur race. Some even claim that Theradras guards the tomb of her husband, the keeper of the grove killed by the first khans. The only permanent centaur resident is Krullaran the Prophet. The centaur of Desolace turn to the khans for protection, but they look to Krullaran for guidance. Many believe he communes with the titans and possesses insight to the glorious return that the centaur will someday make to the northern lands. The name Maraudon may come from Maraudos.
Protected by the fierce Maraudine centaur, Maraudon is one of the most sacred sites within Desolace. The great temple/cavern is the burial place of Zaetar, one of two immortal sons born to the demigod, Cenarius. Legend holds that Zaetar and the earth elemental princess, Theradras, sired the misbegotten centaur race. It is said that upon their emergence, the barbaric centaur turned on their father and killed him. Some believe that Theradras, in her grief, trapped Zaetar's spirit within the winding cavern - used its energies for some malign purpose. The subterranean tunnels are populated by the vicious, long-dead ghosts of the Centaur Khans, as well as Theradras' own raging, elemental minions.
The Wicked Grotto (30 - 40)
Originally associated with the 'purple tunnels'. A smaller wing containing one boss, Vyletongue. Groups of non-elite imps patrol, so AOE capability can be handy. Some Satyrs use gouge, incapacitating the tank and causing all the monsters to attack the next person on the threat list. Warriors can use Berserking Rage judiciously to mitigate this. Vyletongue himself comes with stealthed guards, and randomly teleports around when you start fighting him.
Foulspore Cavern (32 - 42)
Originally associated with the 'orange tunnels'. This wing's denizens are composed of slimes, plants, and dryads (mostly). Things to watch out for are some of the plants knockback abilities, and the oozes, which must be kited and killed by ranged DPS. These oozes have an aura which does a large amount of damage every three seconds. Bosses consist of Razorlash and Noxxion.
Earth Song Falls (34 - 44)
The elemental shrine, consisting of many giants.
Valley of Spears, Desolace
| Cenarius's children | |
| Centaur | |
| Satyr |
Princess Theradras
Maraudon instance has no prerequisites.
The advised level for each of the Maraudon instance wings is:
The Wicked Grotto: 30-40
Foulspore Cavern: 32-42
Earth Song Falls: 34-44
The minimum level for Maraudon instance is 30.
The player limit for Maraudon instance is 5 (10).
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